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Dromeosaurus albertensis

Walk Pose

Walk Pose

Sprint Pose

Sprint Pose

Stalk Pose

Stalk Pose

Hiss Pose

Hiss Pose

Scene

Scene

Development Stages
Base Mesh - Blender
Sculpt - Zbrush
Texture - Substance 3D Painter
Rig - Blender
Feathers - Blender

Development Stages
Base Mesh - Blender
Sculpt - Zbrush
Texture - Substance 3D Painter
Rig - Blender
Feathers - Blender

Feathers/Rig
Side Profile

Feathers/Rig
Side Profile

Feathers/Rig
Top Profile

Feathers/Rig
Top Profile

Feathers/Rig
Face

Feathers/Rig
Face

Feathers/Rig
Legs/Feet

Feathers/Rig
Legs/Feet

Rig
Arm/Hand

Rig
Arm/Hand

PureRef Board

PureRef Board

Made for a soft modeling class. I wanted to take the opportunity to learn the new Blender 3.3 Hair system while expanding my toolkit with sculpting and texturing.
Because this is my first real dive into this workflow, there are a few issues and key things I'd change about the model. I will probably revisit this project in the future, but for the time being I'm happy with what I've created here.